2. For now, just dismiss her from the normal follower dialogue. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. Install hundreds of mods with the click of a button. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Hey everyone! - Patch update by Noodle Bowl. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context. - Added another ending conversation with Serana after defeating Harkon. so that it can be asked right away without having to ask "Can I talk to you for a bit?" She will then call the player by their custom name! Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! This has now been fixed. Pretty Huge Update! - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. For now these are unvoiced. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - Added in random idle yawns for Serana. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. 50% of the full revoice is now covered. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). In a future update, this will be re-implemented. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! Also deleted the irrelevant GV that wasn't being used. Travel out of Solstheim and go back to Skyrim. This makes things much more neat, organized, and official DLC-ey. || The SDA and RDO patches have been overhauled to reflect this too. Even vampires need some shut-eye every now and then. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Disabled radiant lovemaking from occurring during Kindred Judgment. It wasn't occurring at all in previous versions due to a buggy condition. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. It seems to cause more problems and confusion than it's worth. - The SeranaSLTrigger script now uses the SetStrip() function, identical with the LE version. - A new romance mini-quest for players who have chosen to elope with Serana. ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! - Auri Banter. - Removed accidental ITM/Serana NPC record edit. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. For the players, just try to role-play and be considerate, alright? Conditional to only occur if player has started the main quest and is recognized as Dragonborn. junctions that weren't previously there. - More post-quest dialogue after defeating Harkon. Incorporated Serana Hood Fix by thetrader, with modifications by me. Whenever you mount your own horse, she will mount hers in turn. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. - Minor subtitle tweaks for the Sorine scene triggers. - Reduced radiant love dialogue frequency by another 10%, - Removed "Stay away from my girlfriend/boyfriend" lines, Version 2.5, The Radiant Update Redux Changelog. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! Serena Dialogue Add-on update Hey everyone! - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - Implementation of Serana commentary recap framework. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). You have been warned. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Shortened triggering distance for the Taarie conversation. - More tunes for Serana to idle-hum to based on some vanilla tunes as well as those from her current song library, - Complete location conversations on all of the remaining major Skyrim Holds (Falkreath, Morthal, Dawnstar, Solitude, Markarth), - A new conversation about Serana's childhood. Now Serana should never be lost again! PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. Volkihar side coming later. - Two new songs, one is a Serana-rendition of the Age of Aggression/Oppression vanilla song, and another is an original composed by Kerstyn! - Fixed Serana's Hagraven lines going off in Giant Camps instead of Hagraven Nests. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! - Some backend changes for the dialogue conditions of various dialogue. Hey guys, Author of the Serana Dialogue Add-On mod here. topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. As an NPC, Serana is more intelligent and has many new follower features. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Patch release. - Added in delays for radiant love greets/dialogue/commentary. This should help with the VA disparity and greatly improve overall user experience. - Changed it so the negative response in the first romance conversation never truly cancels out romance. This should prevent scene overlap from happening. The base narrative for the Thieves Guild remains unchanged, in addition to vanilla records not needing to be edited. - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. Seeing that the implementation has changed, this quest record serves no purpose. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Rewrites and revoices of earlier SDA content. Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Disabled old recap dialogue to help reduce VA overlap. - Reduced frequency of Serana gift-giving. Best Serana Mods For Skyrim (All Free) - FandomSpot The powerful open-source mod manager from Nexus Mods. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. There are different dialogue options so the player can role-play this in different ways. - You can now change how far or near you want Serana to travel along with you! If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." These spells are leveled, so as Serana levels up she will gain access to more powerful variants of these spells. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. So telling her to be quiet should now actually do that, and not make her talk more instead. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. - Serana's Necklace of Vivacity now has custom meshes and textures! - Radiant commentary on Ancient Technology quest. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. Now when the player lockpicks a container, Serana will occasionally comment on it. . - Changed the existing conditions for existing dialogue to make more sense. This is based on a real-life study by the University of Kansas (https://news.ku.edu/2018/03/06/study-reveals-number-hours-it-takes-make-friend), - Decreased likelihood for romance-related combat lines to occur, - Increased cooldown for radiant greets by 33%, - Now dialogue options that lead to kissing/romance scenes are bluntly indicated (i.e. - The disclaimer message has been changed to a small notification on the top left of the screen. - Patch functionality was fixed- it should now do its thing properly. "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. Previously ignored quests (like "Season Unending") are now covered as well. - Final Serana Romance quest to end Serana's Romance questline. It's disabled for now though until I can find a way to get it working consistently.
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